#include "hook.h" struct KeyEvent { void (*KeyE)( void * v, int key, int down ); void * v; } KeyEvents[MAX_KEY_EVENTS]; void KeyHappened( int key, int down ) { int i; for( i = 0; i < MAX_KEY_EVENTS; i++ ) { if( KeyEvents[i].KeyE ) KeyEvents[i].KeyE( KeyEvents[i].v, key, down ); } } void HookKeyEvent( void (*KeyE)( void * v, int key, int down ), void * v ) { int i; for( i = 0; i < MAX_KEY_EVENTS; i++ ) { if( !KeyEvents[i].KeyE ) { KeyEvents[i].KeyE = KeyE; KeyEvents[i].v = v; } } } void UnhookKeyEvent( void (*KeyE)( void * v, int key, int down ), void * v ) { int i; for( i = 0; i < MAX_KEY_EVENTS; i++ ) { if( KeyEvents[i].KeyE == KeyE && KeyEvents[i].v == v ) { KeyEvents[i].KeyE = 0; KeyEvents[i].v = 0; } } } struct SoundEvent { void (*SoundE)( void * v, int samples, float * samps, int channel_ct ); void * v; }; struct SoundEvent SoundEvents[2][MAX_SOUND_EVENTS]; void SoundEventHappened( int samples, float * samps, int is_out, int channel_ct ) { int i; for( i = 0; i < MAX_SOUND_EVENTS; i++ ) { if( SoundEvents[is_out][i].SoundE ) { printf( "%d\n", i ); SoundEvents[is_out][i].SoundE( SoundEvents[is_out][i].v, samples, samps, channel_ct ); } } } void HookSoundInEvent( void (*SoundE)( void * v, int samples, float * samps, int channel_ct ), void * v, int is_out ) { int i; for( i = 0; i < MAX_SOUND_EVENTS; i++ ) { if( !SoundEvents[is_out][i].SoundE ) { SoundEvents[is_out][i].SoundE = SoundE; SoundEvents[is_out][i].v = v; } } } void UnhookSoundInEvent( void (*SoundE)( void * v, int samples, float * samps, int channel_ct ), void * v, int is_out ) { int i; for( i = 0; i < MAX_SOUND_EVENTS; i++ ) { if( SoundEvents[is_out][i].SoundE == SoundE && SoundEvents[is_out][i].v == v ) { SoundEvents[is_out][i].SoundE = 0; SoundEvents[is_out][i].v = 0; } } }