//Copyright 2015 <>< Charles Lohr under the ColorChord License. #include "sound.h" #include "os_generic.h" #include #include "parameters.h" struct SoundDriverNull { void (*CloseFn)( struct SoundDriverNull * object ); int (*SoundStateFn)( struct SoundDriverNull * object ); SoundCBType soundcb; int channelsPlay; int spsPlay; int channelsRec; int spsRec; }; void CloseSoundNull( struct SoundDriverNull * object ) { free( object ); } int SoundStateNull( struct SoundDriverNull * object ) { return 0; } void * InitSoundNull( SoundCBType cb ) { struct SoundDriverNull * r = malloc( sizeof( struct SoundDriverNull ) ); r->CloseFn = CloseSoundNull; r->SoundStateFn = SoundStateNull; r->soundcb = cb; r->spsPlay = GetParameterI( "samplerate", 44100 ); r->channelsPlay = GetParameterI( "channels", 2 ); r->spsRec = r->spsPlay; r->channelsRec = r->channelsRec; return r; } REGISTER_SOUND( NullSound, 1, "NULL", InitSoundNull );