rearrange files some a few cleanups, too.
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9 changed files with 16 additions and 13 deletions
333
embeddedcommon/embeddedout.c
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333
embeddedcommon/embeddedout.c
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#include "embeddedout.h"
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//uint8_t ledArray[NUM_LIN_LEDS]; //Points to which notes correspond to these LEDs
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uint8_t ledOut[NUM_LIN_LEDS*3];
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uint16_t ledSpin;
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uint16_t ledAmpOut[NUM_LIN_LEDS];
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uint8_t ledFreqOut[NUM_LIN_LEDS];
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uint8_t ledFreqOutOld[NUM_LIN_LEDS];
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void UpdateLinearLEDs()
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{
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//Source material:
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/*
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extern uint8_t note_peak_freqs[];
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extern uint16_t note_peak_amps[]; //[MAXNOTES]
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extern uint16_t note_peak_amps2[]; //[MAXNOTES] (Responds quicker)
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extern uint8_t note_jumped_to[]; //[MAXNOTES] When a note combines into another one,
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*/
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//Goal: Make splotches of light that are porportional to the strength of notes.
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//Color them according to value in note_peak_amps2.
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uint8_t i;
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int8_t k;
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uint16_t j, l;
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uint32_t total_size_all_notes = 0;
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int32_t porpamps[MAXNOTES]; //LEDs for each corresponding note.
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uint8_t sorted_note_map[MAXNOTES]; //mapping from which note into the array of notes from the rest of the system.
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uint8_t sorted_map_count = 0;
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uint32_t note_nerf_a = 0;
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for( i = 0; i < MAXNOTES; i++ )
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{
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if( note_peak_freqs[i] == 255 ) continue;
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note_nerf_a += note_peak_amps[i];
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}
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note_nerf_a = ((note_nerf_a * NERF_NOTE_PORP)>>8);
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for( i = 0; i < MAXNOTES; i++ )
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{
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uint16_t ist = note_peak_amps[i];
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uint8_t nff = note_peak_freqs[i];
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if( nff == 255 )
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{
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continue;
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}
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if( ist < note_nerf_a )
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{
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continue;
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}
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#if SORT_NOTES
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for( j = 0; j < sorted_map_count; j++ )
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{
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if( note_peak_freqs[ sorted_note_map[j] ] > nff )
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{
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break;
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}
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}
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for( k = sorted_map_count; k > j; k-- )
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{
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sorted_note_map[k] = sorted_note_map[k-1];
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}
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sorted_note_map[j] = i;
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#else
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#endif
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sorted_note_map[sorted_map_count] = i;
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sorted_map_count++;
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}
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#if 0
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for( i = 0; i < sorted_map_count; i++ )
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{
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printf( "%d: %d: %d /", sorted_note_map[i], note_peak_freqs[sorted_note_map[i]], note_peak_amps[sorted_note_map[i]] );
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}
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printf( "\n" );
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#endif
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uint16_t local_peak_amps[MAXNOTES];
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uint16_t local_peak_amps2[MAXNOTES];
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uint8_t local_peak_freq[MAXNOTES];
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//Make a copy of all of the variables into local ones so we don't have to keep double-dereferencing.
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for( i = 0; i < sorted_map_count; i++ )
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{
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//printf( "%5d ", local_peak_amps[i] );
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local_peak_amps[i] = note_peak_amps[sorted_note_map[i]] - note_nerf_a;
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local_peak_amps2[i] = note_peak_amps2[sorted_note_map[i]];
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local_peak_freq[i] = note_peak_freqs[sorted_note_map[i]];
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}
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// printf( "\n" );
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for( i = 0; i < sorted_map_count; i++ )
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{
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uint16_t ist = local_peak_amps[i];
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porpamps[i] = 0;
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total_size_all_notes += local_peak_amps[i];
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}
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if( total_size_all_notes == 0 )
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{
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for( j = 0; j < NUM_LIN_LEDS * 3; j++ )
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{
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ledOut[j] = 0;
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}
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return;
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}
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uint32_t porportional = (uint32_t)(NUM_LIN_LEDS<<8)/((uint32_t)total_size_all_notes);
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uint16_t total_accounted_leds = 0;
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for( i = 0; i < sorted_map_count; i++ )
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{
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porpamps[i] = (local_peak_amps[i] * porportional) >> 8;
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total_accounted_leds += porpamps[i];
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}
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int16_t total_unaccounted_leds = NUM_LIN_LEDS - total_accounted_leds;
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int addedlast = 1;
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do
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{
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for( i = 0; i < sorted_map_count && total_unaccounted_leds; i++ )
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{
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porpamps[i]++; total_unaccounted_leds--;
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addedlast = 1;
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}
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} while( addedlast && total_unaccounted_leds );
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//Put the frequencies on a ring.
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j = 0;
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for( i = 0; i < sorted_map_count; i++ )
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{
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while( porpamps[i] > 0 )
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{
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ledFreqOut[j] = local_peak_freq[i];
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ledAmpOut[j] = (local_peak_amps2[i]*NOTE_FINAL_AMP)>>8;
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j++;
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porpamps[i]--;
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}
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}
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//This part totally can't run on an embedded system.
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#if LIN_WRAPAROUND
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uint16_t midx = 0;
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uint32_t mqty = 100000000;
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for( j = 0; j < NUM_LIN_LEDS; j++ )
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{
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uint32_t dqty;
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uint16_t localj;
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dqty = 0;
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localj = j;
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for( l = 0; l < NUM_LIN_LEDS; l++ )
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{
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int32_t d = (int32_t)ledFreqOut[localj] - (int32_t)ledFreqOutOld[l];
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if( d < 0 ) d *= -1;
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if( d > (NOTERANGE>>1) ) { d = NOTERANGE - d + 1; }
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dqty += ( d * d );
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localj++;
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if( localj == NUM_LIN_LEDS ) localj = 0;
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}
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if( dqty < mqty )
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{
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mqty = dqty;
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midx = j;
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}
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}
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ledSpin = midx;
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#else
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ledSpin = 0;
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#endif
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j = ledSpin;
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for( l = 0; l < NUM_LIN_LEDS; l++, j++ )
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{
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if( j >= NUM_LIN_LEDS ) j = 0;
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ledFreqOutOld[l] = ledFreqOut[j];
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uint16_t amp = ledAmpOut[j];
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if( amp > 255 ) amp = 255;
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uint32_t color = ECCtoHEX( ledFreqOut[j], 255, amp );
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ledOut[l*3+0] = ( color >> 0 ) & 0xff;
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ledOut[l*3+1] = ( color >> 8 ) & 0xff;
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ledOut[l*3+2] = ( color >>16 ) & 0xff;
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}
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/* j = ledSpin;
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for( i = 0; i < sorted_map_count; i++ )
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{
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while( porpamps[i] > 0 )
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{
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uint16_t amp = ((uint32_t)local_peak_amps2[i] * NOTE_FINAL_AMP) >> 8;
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if( amp > 255 ) amp = 255;
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uint32_t color = ECCtoHEX( local_peak_freq[i], 255, amp );
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ledOut[j*3+0] = ( color >> 0 ) & 0xff;
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ledOut[j*3+1] = ( color >> 8 ) & 0xff;
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ledOut[j*3+2] = ( color >>16 ) & 0xff;
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j++;
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if( j == NUM_LIN_LEDS ) j = 0;
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porpamps[i]--;
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}
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}*/
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//Now, we use porpamps to march through the LEDs, coloring them.
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/* j = 0;
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for( i = 0; i < sorted_map_count; i++ )
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{
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while( porpamps[i] > 0 )
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{
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uint16_t amp = ((uint32_t)local_peak_amps2[i] * NOTE_FINAL_AMP) >> 8;
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if( amp > 255 ) amp = 255;
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uint32_t color = ECCtoHEX( local_peak_freq[i], 255, amp );
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ledOut[j*3+0] = ( color >> 0 ) & 0xff;
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ledOut[j*3+1] = ( color >> 8 ) & 0xff;
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ledOut[j*3+2] = ( color >>16 ) & 0xff;
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j++;
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porpamps[i]--;
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}
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}*/
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}
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uint32_t ECCtoHEX( uint8_t note, uint8_t sat, uint8_t val )
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{
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uint16_t hue = 0;
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uint16_t third = 65535/3;
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uint16_t scalednote = note;
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uint32_t renote = ((uint32_t)note * 65536) / NOTERANGE;
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//Note is expected to be a vale from 0..(NOTERANGE-1)
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//renote goes from 0 to the next one under 65536.
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if( renote < third )
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{
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//Yellow to Red.
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hue = (third - renote) >> 1;
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}
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else if( renote < (third<<1) )
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{
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//Red to Blue
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hue = (third-renote);
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}
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else
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{
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//hue = ((((65535-renote)>>8) * (uint32_t)(third>>8)) >> 1) + (third<<1);
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hue = (uint16_t)(((uint32_t)(65536-renote)<<16) / (third<<1)) + (third>>1); // ((((65535-renote)>>8) * (uint32_t)(third>>8)) >> 1) + (third<<1);
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}
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hue >>= 8;
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return EHSVtoHEX( hue, sat, val );
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}
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uint32_t EHSVtoHEX( uint8_t hue, uint8_t sat, uint8_t val )
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{
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#define SIXTH1 43
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#define SIXTH2 85
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#define SIXTH3 128
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#define SIXTH4 171
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#define SIXTH5 213
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uint16_t or = 0, og = 0, ob = 0;
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hue -= SIXTH1; //Off by 60 degrees.
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//TODO: There are colors that overlap here, consider
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//tweaking this to make the best use of the colorspace.
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if( hue < SIXTH1 ) //Ok: Yellow->Red.
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{
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or = 255;
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og = 255 - ((uint16_t)hue * 255) / (SIXTH1);
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}
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else if( hue < SIXTH2 ) //Ok: Red->Purple
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{
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or = 255;
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ob = (uint16_t)hue*255 / SIXTH1 - 255;
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}
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else if( hue < SIXTH3 ) //Ok: Purple->Blue
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{
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ob = 255;
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or = ((SIXTH3-hue) * 255) / (SIXTH1);
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}
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else if( hue < SIXTH4 ) //Ok: Blue->Cyan
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{
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ob = 255;
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og = (hue - SIXTH3)*255 / SIXTH1;
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}
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else if( hue < SIXTH5 ) //Ok: Cyan->Green.
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{
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og = 255;
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ob = ((SIXTH5-hue)*255) / SIXTH1;
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}
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else //Green->Yellow
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{
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og = 255;
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or = (hue - SIXTH5) * 255 / SIXTH1;
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}
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uint16_t rv = val;
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if( rv > 128 ) rv++;
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uint16_t rs = sat;
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if( rs > 128 ) rs++;
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//or, og, ob range from 0...255 now.
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//Need to apply saturation and value.
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or = (or * val)>>8;
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og = (og * val)>>8;
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ob = (ob * val)>>8;
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//OR..OB == 0..65025
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or = or * rs + 255 * (256-rs);
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og = og * rs + 255 * (256-rs);
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ob = ob * rs + 255 * (256-rs);
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//printf( "__%d %d %d =-> %d\n", or, og, ob, rs );
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or >>= 8;
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og >>= 8;
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ob >>= 8;
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return or | (og<<8) | ((uint32_t)ob<<16);
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}
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