switch to audio in, and add output linear driver.
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211
OutputLinear.c
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211
OutputLinear.c
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//XXX TODO Figure out why it STILL fails when going around a loop
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#include "outdrivers.h"
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#include "notefinder.h"
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#include <stdio.h>
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#include <string.h>
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#include "parameters.h"
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#include <stdlib.h>
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#include "color.h"
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#include <stdlib.h>
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#include <math.h>
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#include <unistd.h>
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struct LEDOutDriver
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{
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int did_init;
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int total_leds;
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int is_loop;
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float light_siding;
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float last_led_pos[MAX_LEDS];
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float last_led_pos_filter[MAX_LEDS];
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float last_led_amp[MAX_LEDS];
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int steady_bright;
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float led_floor;
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float satamp;
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int lastadvance;
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};
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static float lindiff( float a, float b ) //Find the minimum change around a wheel.
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{
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float diff = a - b;
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if( diff < 0 ) diff *= -1;
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float otherdiff = (a<b)?(a+1):(a-1);
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otherdiff -=b;
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if( otherdiff < 0 ) otherdiff *= -1;
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if( diff < otherdiff )
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return diff;
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else
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return otherdiff;
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}
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static void LEDUpdate(void * id, struct NoteFinder*nf)
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{
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struct LEDOutDriver * led = (struct LEDOutDriver*)id;
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//Step 1: Calculate the quantity of all the LEDs we'll want.
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int totbins = nf->note_peaks;//nf->dists;
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int i, j;
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float binvals[totbins];
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float binvalsQ[totbins];
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float binpos[totbins];
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float totalbinval = 0;
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// if( totbins > led_bins ) totbins = led_bins;
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for( i = 0; i < totbins; i++ )
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{
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binpos[i] = nf->note_positions[i] / nf->freqbins;
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binvals[i] = pow( nf->note_amplitudes2[i], led->light_siding );
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// binvals[i] = (binvals[i]<led->led_floor)?0:binvals[i];
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// if( nf->note_positions[i] < 0 ) { binvals[i] = 0; binvalsQ[i] = 0; }
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binvalsQ[i] =pow( nf->note_amplitudes[i], led->light_siding );
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// nf->note_amplitudes[i];//
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totalbinval += binvals[i];
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}
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float newtotal = 0;
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for( i = 0; i < totbins; i++ )
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{
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#define SMOOTHZERO
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#ifdef SMOOTHZERO
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binvals[i] -= led->led_floor*totalbinval;
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if( binvals[i] / totalbinval < 0 )
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binvals[i] = binvalsQ[i] = 0;
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#else
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if( binvals[i] / totalbinval < led->led_floor )
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binvals[i] = binvalsQ[i] = 0;
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#endif
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newtotal += binvals[i];
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}
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totalbinval = newtotal;
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float rledpos[led->total_leds];
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float rledamp[led->total_leds];
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float rledampQ[led->total_leds];
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int rbinout = 0;
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for( i = 0; i < totbins; i++ )
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{
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int nrleds = (int)((binvals[i] / totalbinval) * led->total_leds);
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// if( nrleds < 40 ) nrleds = 0;
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for( j = 0; j < nrleds && rbinout < led->total_leds; j++ )
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{
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rledpos[rbinout] = binpos[i];
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rledamp[rbinout] = binvals[i];
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rledampQ[rbinout] = binvalsQ[i];
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rbinout++;
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}
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}
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for( ; rbinout < led->total_leds; rbinout++ )
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{
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rledpos[rbinout] = rledpos[rbinout-1];
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rledamp[rbinout] = rledamp[rbinout-1];
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rledampQ[rbinout] = rledampQ[rbinout-1];
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}
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//Now we have to minimize "advance".
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int minadvance = 0;
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if( led->is_loop )
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{
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float mindiff = 1e20;
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//Uncomment this for a rotationally continuous surface.
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for( i = 0; i < led->total_leds; i++ )
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{
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float diff = 0;
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diff = 0;
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for( j = 0; j < led->total_leds; j++ )
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{
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int r = (j + i) % led->total_leds;
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float rd = lindiff( led->last_led_pos_filter[j], rledpos[r]);
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diff += rd;//*rd;
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}
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int advancediff = ( led->lastadvance - i );
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if( advancediff < 0 ) advancediff *= -1;
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if( advancediff > led->total_leds/2 ) advancediff = led->total_leds - advancediff;
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float ad = (float)advancediff/(float)led->total_leds;
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diff += ad * ad;// * led->total_leds;
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if( diff < mindiff )
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{
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mindiff = diff;
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minadvance = i;
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}
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}
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}
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led->lastadvance = minadvance;
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// printf( "MA: %d %f\n", minadvance, mindiff );
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//Advance the LEDs to this position when outputting the values.
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for( i = 0; i < led->total_leds; i++ )
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{
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int ia = ( i + minadvance + led->total_leds ) % led->total_leds;
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float sat = rledamp[ia] * led->satamp;
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float satQ = rledampQ[ia] * led->satamp;
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if( satQ > 1 ) satQ = 1;
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led->last_led_pos[i] = rledpos[ia];
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led->last_led_amp[i] = sat;
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int r = CCtoHEX( led->last_led_pos[i], 1.0, (led->steady_bright?sat:satQ) );
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OutLEDs[i*3+0] = r & 0xff;
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OutLEDs[i*3+1] = (r>>8) & 0xff;
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OutLEDs[i*3+2] = (r>>16) & 0xff;
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}
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if( led->is_loop )
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{
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for( i = 0; i < led->total_leds; i++ )
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{
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led->last_led_pos_filter[i] = led->last_led_pos_filter[i] * .9 + led->last_led_pos[i] * .1;
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}
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}
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}
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static void LEDParams(void * id )
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{
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struct LEDOutDriver * led = (struct LEDOutDriver*)id;
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led->satamp = 2; RegisterValue( "satamp", PAFLOAT, &led->satamp, sizeof( led->satamp ) );
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led->total_leds = 300; RegisterValue( "leds", PAINT, &led->total_leds, sizeof( led->total_leds ) );
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led->led_floor = .1; RegisterValue( "led_floor", PAFLOAT, &led->led_floor, sizeof( led->led_floor ) );
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led->light_siding = 1.4;RegisterValue( "light_siding", PAFLOAT, &led->light_siding, sizeof( led->light_siding ) );
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led->is_loop = 0; RegisterValue( "is_loop", PAINT, &led->is_loop, sizeof( led->is_loop ) );
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led->steady_bright = 1; RegisterValue( "steady_bright", PAINT, &led->steady_bright, sizeof( led->steady_bright ) );
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printf( "Found LEDs for output. leds=%d\n", led->total_leds );
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}
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static struct DriverInstances * OutputLinear()
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{
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struct DriverInstances * ret = malloc( sizeof( struct DriverInstances ) );
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memset( ret, 0, sizeof( struct DriverInstances ) );
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struct LEDOutDriver * led = ret->id = malloc( sizeof( struct LEDOutDriver ) );
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memset( led, 0, sizeof( struct LEDOutDriver ) );
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ret->Func = LEDUpdate;
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ret->Params = LEDParams;
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LEDParams( led );
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return ret;
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}
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REGISTER_OUT_DRIVER(OutputLinear);
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