This commit is contained in:
CaiB 2020-05-20 14:38:56 +09:00
parent 33f33ed9fd
commit 003a1f4f8a
8 changed files with 54 additions and 16 deletions

7
.gitignore vendored
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@ -1,2 +1,7 @@
colorchord2/windows/colorchord.def
colorchord2/colorchord.def
colorchord2/colorchord.def
*.o
**/*.exp
**/*.ilk
**/*.pdb
colorchord2/colorchord.lib

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@ -58,6 +58,8 @@ make
Building with Windows
-------------------
There are 3 options available for building on Windows, MSYS2, clang, or TCC.
### MSYS2
With either 64bit or 32bit [MSYS2](https://msys2.github.io/) installed, run the _MSYS2 MSYS_ launcher and use `pacman` to set up a MinGW32 toolchain, if you don't have one already:
```
pacman -S mingw-w64-i686-toolchain
@ -71,6 +73,26 @@ To make colorchord, navigate to your working copy and type:
mingw32-make colorchord.exe
```
### clang
Start by [downloading](https://clang.llvm.org/) the clang compiler, and installing it.
Edit the batch script at `colorchord2/windows/compile-clang.bat`:
- Verify that the executable location is correct, on line 1 (`CC`).
If you have the Windows SDK installed, you should not need to do any additional work.
If you do not, you'll want to either [install it](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk/) to get the official headers, or use the unofficial headers instead by adding `-DNO_WIN_HEADERS` to the `CCFLAGS` line in the batch file above.
Run the batch script, and it should output to `colorchord2/colorchord.exe`.
### TCC
Start by [downloading TCC](http://savannah.nongnu.org/projects/tinycc/), and extracting it to a location of your choice.
Edit the batch script at `colorchord2/windows/compile.bat`:
- Edit line 17 (`CC`) to be the location where you put TCC. If there are spaces in the path, wrap the entire path in quotes.
Note that TCC is not able to use the Windows SDK, and as such using the unofficial headers is required, and automatically enabled when compiling with TCC. If you encounter issues, try the clang method above instead.
Using
-----

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@ -1,12 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest xmlns:tools="http://schemas.android.com/tools" xmlns:android="http://schemas.android.com/apk/res/android" package="org.cnlohr.colorchord"
android:versionCode="5">
android:versionCode="8">
<uses-sdk android:minSdkVersion="22"
android:targetSdkVersion="28" />
<uses-permission android:name="android.permission.SET_RELEASE_APP"/>
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application android:debuggable="false" android:hasCode="false" android:label="colorchord" tools:replace="android:icon,android:theme,android:allowBackup,label" android:icon="@mipmap/icon" android:requestLegacyExternalStorage="true">
<application android:debuggable="false" android:hasCode="false" android:label="colorchord" tools:replace="android:icon,android:theme,android:allowBackup,label" android:icon="@mipmap/icon" > <!--android:requestLegacyExternalStorage="true" Not needed til Android 29 -->
<activity android:configChanges="keyboardHidden|orientation" android:label="colorchord" android:name="android.app.NativeActivity">
<!-- This device filter seems to do nothing at all! If you figure out how to use it or what it does, let me know!! -->

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@ -7,7 +7,8 @@ CFLAGS:=-I. -I.. -Irawdrawandroid/rawdraw -I../cnfa -I../../embeddedcommon \
-ffunction-sections -Os -s -DPRINTF_NO_OVERRIDDE -fvisibility=hidden \
-DRDALOGFNCB=example_log_function
#ANDROIDVERSION=24
ANDROIDVERSION=22
ANDROIDTARGET=28
LDFLAGS:=-s -lOpenSLES

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@ -48,16 +48,19 @@ void LoadFile( const char * filename )
void SetEnvValues( int force )
{
int i;
static int ifcheck;
int hits = 0;
for( i = 0; i < InitialFileCount; i++ )
if( InitialFileCount )
{
double ft = OGGetFileTime( InitialFile[i] );
if( FileTimes[i] != ft )
//Only check one location per frame.
double ft = OGGetFileTime( InitialFile[ifcheck] );
if( FileTimes[ifcheck] != ft )
{
FileTimes[i] = ft;
FileTimes[ifcheck] = ft;
hits++;
}
ifcheck = ( ifcheck + 1 ) % InitialFileCount;
}
if( !hits && !force ) return;
@ -109,6 +112,7 @@ void SetEnvValues( int force )
printf( "On Android, looking for configuration file in: %s\n", InitialFile[0] );
#endif
int i;
for( i = 0; i < InitialFileCount; i++ )
{
LoadFile( InitialFile[i] );
@ -151,8 +155,10 @@ void SetupConfigs()
{
#ifdef ANDROID
InitialFile[0] = "/sdcard/colorchord-android.txt";
InitialFile[1] = "/sdcard/colorchord-android-overlay.txt";
InitialFileCount = 2;
InitialFile[1] = "/storage/emulated/0/colorchord-android.txt";
InitialFile[2] = "/sdcard/colorchord-android-overlay.txt";
InitialFile[3] = "/storage/emulated/0/colorchord-android-overlay.txt";
InitialFileCount = 4;
#else
InitialFile[0] = "default.conf";
#endif

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@ -232,7 +232,7 @@ void HandleMotion( int x, int y, int mask )
{
}
void SoundCB( struct CNFADriver * sd, short * in, short * out, int samplesr, int samplesp )
void SoundCB( struct CNFADriver * sd, short * in, short * out, int framesr, int framesp )
{
int channelin = sd->channelsRec;
int channelout = sd->channelsPlay;
@ -246,7 +246,7 @@ void SoundCB( struct CNFADriver * sd, short * in, short * out, int samplesr, int
if( in )
{
for( i = 0; i < samplesr; i++ )
for( i = 0; i < framesr; i++ )
{
if( sample_channel < 0 )
{
@ -285,17 +285,17 @@ void SoundCB( struct CNFADriver * sd, short * in, short * out, int samplesr, int
}
}
SoundEventHappened( samplesr, in, 0, channelin );
SoundEventHappened( framesr, in, 0, channelin );
}
if( out )
{
for( j = 0; j < samplesp * channelout; j++ )
for( j = 0; j < framesp * channelout; j++ )
{
out[j] = 0;
}
SoundEventHappened( samplesp, out, 1, channelout );
SoundEventHappened( framesp, out, 1, channelout );
}

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@ -1,3 +1,4 @@
@echo off
set CC="C:\Program Files\LLVM\bin\clang.exe"
rem To enable OpenGL rendering use the -DCNFGOGL option
set CCFLAGS=-g -D_CRT_SECURE_NO_WARNINGS